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Thread: Games and FL Studio, Ableton

  1. #1
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    Games and FL Studio, Ableton

    If you want to do something fun outside of battling.
    Music, Networking, Advice.
    I could even update this site for you.
    https://steamcommunity.com/profiles/76561197991586789/

  2. #2

    Re: Games and FL Studio, Ableton

    Could you elaborate?

  3. #3
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    Re: Games and FL Studio, Ableton

    Quote Originally Posted by Jack Hallows View Post
    Could you elaborate?
    I play games, mix, edit videos know how to structure songs, coding.
    I have really good music gear.
    I also have really good gaming gear.

  4. #4

    Re: Games and FL Studio, Ableton

    that’s pretty dope man. i’ll keep it in mind. i’m not much of a gamer sadly but the other ventures interest me.

  5. #5
    8===D--- -- - Bag Mandela's Avatar
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    Re: Games and FL Studio, Ableton

    Yooo @Chree do you have any qualifications related to audio mastering? I'm setting up a non-profit selling sample packs for various genres all made with my eurorack and some of it might need that engineers polish where Ozone presets dont quite cut it before it gets published

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    Re: Games and FL Studio, Ableton

    Quote Originally Posted by Bag Mandela View Post
    Yooo @Chree do you have any qualifications related to audio mastering? I'm setting up a non-profit selling sample packs for various genres all made with my eurorack and some of it might need that engineers polish where Ozone presets dont quite cut it before it gets published
    How are you selling samples?
    Fraud?
    My whole family does music, I learned from them so I don't have a degree.
    I play instruments and can edit vocals pretty well.

  7. #7
    8===D--- -- - Bag Mandela's Avatar
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    Re: Games and FL Studio, Ableton

    Quote Originally Posted by Chree View Post
    How are you selling samples?
    Fraud?
    My whole family does music, I learned from them so I don't have a degree.
    I play instruments and can edit vocals pretty well.
    Haha its pretty easy to sell sample packs you just need to have a good understanding of what is expected from it, drum loops, one shots, presets etc & make an appealing showcase track using whatevers in there. Splice is a good place to start if you're thinking of doing it yourself.

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    Re: Games and FL Studio, Ableton

    Quote Originally Posted by Bag Mandela View Post
    Haha its pretty easy to sell sample packs you just need to have a good understanding of what is expected from it, drum loops, one shots, presets etc & make an appealing showcase track using whatevers in there. Splice is a good place to start if you're thinking of doing it yourself.
    to me samples create beats theyre usually 9 seconds or less that is converted into a base structure of a beat.
    IE;/ This was sampled from.
    Everything ur talking about is pretty easy.
    I was like 12 when I could do every beat from drumline.
    I use timbalands method, I beat box it first tbh.

  9. #9
    8===D--- -- - Bag Mandela's Avatar
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    Re: Games and FL Studio, Ableton

    Timbaland's masterclass was a huuuge scam IMO. I agree though when you're able to create decent drum, synth, bass etc loops it is fairly straight forward to get a sample pack together, but without a good education in audio engineering, things like stereo imaging to avoid clashing frequencies etc, it's not going to be of a suitable standard for the average have-a-go producer to create something without doing any of their own processing which is the key to its success.
    If the customer knew how to do all that then chances are they'd have no need for a sample pack.

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    Would be good to see some pics of your setup though. Also - are you left handed?

  10. #10
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    Re: Games and FL Studio, Ableton

    Quote Originally Posted by Bag Mandela View Post
    Timbaland's masterclass was a huuuge scam IMO. I agree though when you're able to create decent drum, synth, bass etc loops it is fairly straight forward to get a sample pack together, but without a good education in audio engineering, things like stereo imaging to avoid clashing frequencies etc, it's not going to be of a suitable standard for the average have-a-go producer to create something without doing any of their own processing which is the key to its success.
    If the customer knew how to do all that then chances are they'd have no need for a sample pack.

    - - - Updated - - -

    Would be good to see some pics of your setup though. Also - are you left handed?
    The beatbox method is full proof and only limited by the beatboxer.
    His masterclass I never seen it.
    Micheal Jackson also did the beatbox method.
    If you're looking for loops I think @Wuxia has that style down.
    I like cinematic type beats that feel more produced.
    You word this task very weird.
    Millions of people have created what you call sample packs.
    Drum kits, synths vocal chops It's just random stuff that can be used to make a track.
    If most people dont know how to do that then editing those said parts is crazy.

  11. #11
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    Re: Games and FL Studio, Ableton

    Link me some of your music

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